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	<title>Mystic Reviews</title>
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	<link>http://www.mysticreviews.net</link>
	<description>Reviews That Make Sense To You</description>
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		<title>Left 4 Dead 2 Add-on: The Passing</title>
		<link>http://www.mysticreviews.net/?p=49</link>
		<comments>http://www.mysticreviews.net/?p=49#comments</comments>
		<pubDate>Wed, 21 Apr 2010 10:35:59 +0000</pubDate>
		<dc:creator>S.Andrychuk</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Left 4 Dead 2]]></category>
		<category><![CDATA[The Passing]]></category>
		<category><![CDATA[Valve]]></category>

		<guid isPermaLink="false">http://www.mysticreviews.net/?p=49</guid>
		<description><![CDATA[The first game add-on for Left 4 Dead 2 brings the original Left 4 Dead  (L4D1) Survivors down south for a meeting with the L4D2 cast, while  delivering new single-player, multiplayer and co-operative gameplay for  the PC and Xbox 360.

The Passing also introduces a series of weekly game mode events dubbed  [...]]]></description>
			<content:encoded><![CDATA[<p>The first game add-on for Left 4 Dead 2 brings the original Left 4 Dead  (L4D1) Survivors down south for a meeting with the L4D2 cast, while  delivering new single-player, multiplayer and co-operative gameplay for  the PC and Xbox 360.<br />
<span id="more-49"></span><br />
The Passing also introduces a series of weekly game mode events dubbed  "Mutations." These week-long runs of new gameplay modes range from  "Realism Versus" mode to "Chainsaw Massacre," which gives all players  chainsaws with an unlimited supply of gasoline. There are over 20  Mutations planned, each playable on all L4D2 Campaigns. Mutations are  exclusively available to owners of "The Passing" DLC.</p>
<p>In addition, "The Passing" offers a new co-operative challenge mode of  play, support for infected bot play in Versus, a new "uncommon common"  zombie class (the fallen survivor), melee weapon (golf club), and  firearm (M-60).</p>
<p>Available for 560 Microsoft Points on Xbox 360 and free on the PC, "The  Passing" takes place just after the Dead Center campaign of L4D2. Set in  a small town in rural Georgia, players assume the role of the L4D2  Survivors as they meet with the L4D1 characters.</p>
<p>Exclusively available for Xbox 360 and the PC, L4D2 sets a new benchmark  for co-operative action games. The title adds melee combat to enable  deeper co-operative gameplay, with items such as a chainsaws, frying  pans, axes, baseball bats, and more.</p>
<p>With the AI Director 2.0, L4D's dynamic gameplay is taken to the next  level by giving the Director the ability to procedurally change weather  effects, world objects, and pathways in addition to tailoring the enemy  population, effects, and sounds to match the players' performance. The  result is a unique game session custom fitted to provide a satisfying  and uniquely challenging experience each time the game is played.</p>
<p>Finally, with new Survivors, boss zombies, weapons, and items, Left 4  Dead 2 offers a much larger game than the original, featuring more  co-operative campaigns, more Versus campaigns, new Survival maps, and  the new competitive game mode, Scavenge.</p>
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		<title>Crysis 2 Trailer Preview</title>
		<link>http://www.mysticreviews.net/?p=7</link>
		<comments>http://www.mysticreviews.net/?p=7#comments</comments>
		<pubDate>Tue, 13 Apr 2010 03:10:59 +0000</pubDate>
		<dc:creator>S.Andrychuk</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Video Games]]></category>

		<guid isPermaLink="false">http://www.mysticreviews.net/?p=7</guid>
		<description><![CDATA[Well guys, we're nearly complete on the transfer to the new and what we feel much improved website. While we finalize some things I thought I would start by posting a short article. As many of you probably have heard, the Crysis 2 Teaser Trailer was shown in Time Square in New York City. How [...]]]></description>
			<content:encoded><![CDATA[<p>Well guys, we're nearly complete on the transfer to the new and what we feel much improved website. While we finalize some things I thought I would start by posting a short article. As many of you probably have heard, the Crysis 2 Teaser Trailer was shown in Time Square in New York City. How ironic as the game actually takes place in New York City as well.<span id="more-7"></span></p>
<p>The trailer starts by showing a beefed up nano-suit 2 soldier standing in the heart of New York City in ruin. Shortly after several helicopters fly overhead and are attacked by a new type of alien that are lurking in the shadows of destroyed buildings... and that's where I am going to stop and recommend that you have a full look at the trailer below.<br />
On a side note I would like to talk about a couple things not completely unrelated, but more pertaining to the first game. We all know that Crysis was a top notch project, that really goes without saying, but it had its flaws. One of those flaws was what many called "unoriginal" environment. We all had a chance to go digging through a tropical jungle filled with realistic foliage when Crytek first released Far Cry in 2004. Many of those who played Far Cry didn't find Crysis setting to be all that different. No, it wasn't a sequel, and no it had nothing to do with Far Cry, however the feel of the environment and setting made Crysis feel like a second cousin to Far Cry in the sense that you were still sitting on a tropical island chain. Lets be honest for a minute, no one gave a crap about islands in Crysis. Sure the game wanted you to feel compelled to protect/save them, but realistically no player had any connection with those islands, it was an unoriginal and emotionally empty setting that very few if any players would really connect with. That being said the choice to move Crysis 2 to New York City should have an entirely different effect. It should allow far more players to feel compelled to protect or save New York.  Additionally in my opinion its a welcome change to the setting of Crysis and hopefully will make for a more interesting game. In the meantime we will have to wait for more information on the game, as Crytek seems to be keeping a close lid on the specifics.<img title="gallery link=&quot;file&quot;" src="../wp-includes/js/tinymce/plugins/wpgallery/img/t.gif" alt="" /></p>
<p><center><script src="http://player.ooyala.com/player.js?deepLinkEmbedCode=1icW5iMTp8g5qKmSOjyzvtXKrwLDdHs6&amp;height=360&amp;autoplay=0&amp;width=480&amp;embedCode=1icW5iMTp8g5qKmSOjyzvtXKrwLDdHs6"></script><img title="gallery link=&quot;file&quot;" src="../wp-includes/js/tinymce/plugins/wpgallery/img/t.gif" alt="" /></center></p>

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		<title>Left 4 Dead 8 Player Survival Mode Guide</title>
		<link>http://www.mysticreviews.net/?p=31</link>
		<comments>http://www.mysticreviews.net/?p=31#comments</comments>
		<pubDate>Mon, 27 Apr 2009 16:24:28 +0000</pubDate>
		<dc:creator>S.Andrychuk</dc:creator>
				<category><![CDATA[Guides]]></category>

		<guid isPermaLink="false">http://www.mysticreviews.net/?p=31</guid>
		<description><![CDATA[For those who have been playing Left 4 Dead since it released, you  may have found that the latest downloadable content package (Survival  Pack) wasn't all what it was cracked up to be. Perhaps you found  yourself enjoying Survival Mode and the additional Versus Maps but still  are looking for more. [...]]]></description>
			<content:encoded><![CDATA[<p>For those who have been playing Left 4 Dead since it released, you  may have found that the latest downloadable content package (Survival  Pack) wasn't all what it was cracked up to be. Perhaps you found  yourself enjoying Survival Mode and the additional Versus Maps but still  are looking for more. Well while we cannot provide you with additional  updates to further enhance and refresh the game. We can provide you with  a guide to setup a server for playing an 8 player survival mode. Yes  you read that right, Survival Mode with 8 survivors. If you think its  not going to change the game all that much, you may be right but we  reckon if you give it a try you'll find yourself having more fun than  you could shake a stick at.<span id="more-31"></span></p>
<p>Without further delay, below you will find the instructions to setup a  server so you can play Survival Mode with 8 players.</p>
<h2><span style="color: #3366ff;"><strong>Requirements:</strong></span></h2>
<ol>
<li>Left 4 Dead Server</li>
<li>Metamod</li>
<li>Sourcemod</li>
<li>8 Players</li>
<li>Rcon Access</li>
<li>FTP Access</li>
</ol>
<p>To get your server ready to do this, you will need to make sure you  have the latest <a onclick="javascript:pageTracker._trackPageview('/outgoing/metamod.org/');" href="http://metamod.org/">MetaMod</a> and <a onclick="javascript:pageTracker._trackPageview('/outgoing/www.sourcemod.net/downloads.php');" href="http://www.sourcemod.net/downloads.php">SourceMod</a> installed.  Installation instructions for SourceMod can be found <a onclick="javascript:pageTracker._trackPageview('/outgoing/wiki.alliedmods.net/index.php/Category:SourceMod_Documentation');" href="http://wiki.alliedmods.net/index.php/Category:SourceMod_Documentation">here</a>,  and MetaMod <a onclick="javascript:pageTracker._trackPageview('/outgoing/metamod.org/metamod.html#installation');" href="http://metamod.org/metamod.html#installation">here</a>. Once you  have that done, you need to grab the <a onclick="javascript:pageTracker._trackPageview('/outgoing/forums.alliedmods.net/showthread.php?p=743650');" href="http://forums.alliedmods.net/showthread.php?p=743650">extra  player</a> plugin for SourceMod. After which you need to drop the plugin  in the plugins directory located in the SourceMod directory. Anyone who  owns a server should know how to do this so I am not going to go into  detail on it.</p>
<p>At this point you need to make sure your server has the following  configuration to ensure that players are able to join the game. You need  to make sure that sv_allow_lobby_connect_only is set to 0 (zero). If  you don't set this to 0 and are using 1 you will find that you will be  unable to change the gamemode and you will be given the following  "error" message, "<em>Unable to change gamemode</em> to 'survival', it is locked <em>due to lobby reservation</em>"</p>
<p>Once the value is changed save the configuration and restart the  server. Please note that you will need to have people join the game via  the openserverbrowser (open console and type openserverbrowser and hit  enter) in order to get the 8 player survival match to work.  Alternatively you can also have them use the connect command via the  console and enter the IP address to the server, but the former is  easier.</p>
<h2><strong><br />
</strong></h2>
<h2><span style="text-decoration: underline;"><span style="color: #3366ff;"><strong>Creating the Left 4 Dead 8  Player Survival Mode Game</strong></span></span></h2>
<ul>
<li>Connect to the server WITHOUT creating a lobby.</li>
<li>Log into rcon and change the game mode to "versus" (rcon mp_gamemode  versus)</li>
<li>Tell the other 7 players you have waiting to join the game. (they  will need to use the server browser to join)</li>
<li>Spawn the additional players, in this case 4 players. You will need  to wait for them to change their names to the normal AI names, so make  sure no one on the infected side changes teams until the "I Am Not Real"  is replaced with Louis, Zoey, Francis or Bill depending on which  characters are spawned.</li>
<li>Tell everyone to switch to the survivor team. YOU MUST MAKE SURE  THERE IS NO INFECTED OR SPECTATORS IN THE GAME. So if there are at this  point either ask them to switch over or kick them.</li>
<li>Once everyone is on the survivor team, open the console and change  the gamemode back to survival (rcon mp_gamemode Survival)</li>
<li>Then kill everyone or slay them to ensure the map reloads properly.</li>
</ul>
<p>If you want to change maps at this point call a vote to change  maps/chapters. If you find yourself loading the map but it appears to  return back to Versus mode change the gamemode back to Survival and slay  or kill everyone to ensure the maps loads properly.</p>
<p>A few problems you may run into are issues with people who go idle  not being able to reclaim their character. Also you will notice that  once the survival game is started with 8 players if someone leaves  someone else will not be able to take their place unless you change the  gamemode back to versus. Additionally if you do happen to start a game  with a spectator or someone sitting on the infected team you will find  that Survival Mode won't load completely and players may be dropped from  the server. You may also notice certain elements don't work as  intended, for example the guns and the ammo pile are no longer unlimited  and after a single player picks up a weapon it will disappear.  However  that's very little to pay in order to play 8 players in a game type  that was intended for 4 players. With that said Enjoy 8 Player Survivor  Mode!!!</p>
<p>If you find yourself having difficulty setting this up or discover  anything interesting drop us a comment, We'll provide assistance in  anyway possible.</p>
]]></content:encoded>
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		<title>Games That Matter: Prototype</title>
		<link>http://www.mysticreviews.net/?p=38</link>
		<comments>http://www.mysticreviews.net/?p=38#comments</comments>
		<pubDate>Fri, 10 Apr 2009 16:27:10 +0000</pubDate>
		<dc:creator>S.Andrychuk</dc:creator>
				<category><![CDATA[Games That Matter]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Prototype]]></category>

		<guid isPermaLink="false">http://www.mysticreviews.net/?p=38</guid>
		<description><![CDATA[
If you haven't caught wind of Prototype, it’s an action based game  being developed by Radical Entertainment. Now when I say action based  game keep in mind this game has a serious twist to it. Normally action  based games don't give you a main character that has what seems to be  [...]]]></description>
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<p>If you haven't caught wind of Prototype, it’s an action based game  being developed by Radical Entertainment. Now when I say action based  game keep in mind this game has a serious twist to it. Normally action  based games don't give you a main character that has what seems to be  limitless abilities, or at least not at the very beginning. Something  cliche often seen in video games and I could name quite a few if I  wanted to, is you get into the game and at the very beginning your  basically a power house having all your abilities, then something  radical (no pun intended) happens and your abilities are either stolen  or lost and part of the adventure is to re-acquire them.<span id="more-38"></span></p>
<p>Now, Prototype is essentially all about chaos, destruction and  deception. You play as main character Alex Mercer, a genetically mutated  shape shifter, who has unfortunately lost all of his memories and has  only one ambition, to figure out the mystery behind  his existence. If that isn't enough, you get to rampage through a  heavily populated New York City choosing to either destroy everything in  your way or take the scenic route and blend in while trying to recover  your lost memories. Now the game incorporates a parkour style, giving  you the option to use your surroundings to your advantage. Just think  climbing, running, jumping and in this case flying across New York City,  which should give you plenty of options to get around town, or if you  need to do some bad ass acrobatics before slamming down on whatever or  whoever you feel like destroying, it’s really your choice. Just remember  there is probably some consequence you will have to pay if you just go  around town destroying everything, then again maybe not...</p>
<p>So before we loose track of where we are heading with this game,  let’s focus on the story line for a moment. What is exactly driving the  player and character in this game to do what he does? As we all know  without a good story line even the best of games would play only  mediocre. Prototype has an interesting story line or at least from what  we've been able to gather so far. I already told you that Prototype  takes place in New York City, or rather a damaged and destroyed New York  City and you play as Alex Mercer. Now Alex has no memories, so part of  the game play is going to be getting back those memories. As well as  finding out how he's able to shape shift, what has happened to him and  possibly getting his revenge. Unfortunately outside of that the only  other elements of the story that we know right now is that New York city  is suffering from a biological infection that spreads as the game  progresses and can even infect entire buildings called "hives" which are  described as the core of the infection and is where large groups of  infected can spur out of and attack anything within reach. Along side  that you will also find heavily militarized zones where the military is  moving weapons and soldiers to combat the infection. Honestly it sounds  pretty cut and dry, but what jumps off the page for Prototype is the  potential this story could have if taken in the right direction.</p>
<p>Let’s recap for a moment, Parkour style game play, enormous  destructive power, Shape-shifting abilities (oh did we mention you can  kill and take the appearance of other people) and don't forget lost  memories. Add it all up and it sounds like one compelling game. Now you  might be asking yourself, well how/where does a guy like this intend on  getting his memories back. Honestly its a good question and the answer  is even better. As you scour through New York City and consume people  you will acquire pieces of your memory as well as their memories, along  side that you can also find bits and pieces elsewhere, but lets focus on  the former. In order to "steal" people’s memories throughout the city  you must first consume them. In a nut shell this basically means kill  them and take over their mind and body and make it a part of you, which  happens to be one of the abilities that Alex has in his arsenal. When  you consume them not only do you get their memories, the ability to use  their face but you also gain health as well. Lets put that aside for a  moment though. The other way to obtain pieces to your past is from your  sister who is a journalist, but unfortunately she doesn't have all the  answers so you'll have to pull both resources to piece together your  past.</p>
<p>Moving on to game play, more specifically the Parkour style this game  incorporates as well as the shape shifting abilities that Alex Mercer  has been blessed with or in this case cursed with depending on how you'd  like to view it. Imagine the following for a second, being able to run  at 60MPH, jump, dash and plow through any obstacles in your way. So you  find yourself on Canal Street in the middle of New York and you wined up  in the wrong place at the wrong time. So you dash through the streets,  dodging automobiles, citizens and anything else in your way, but then  the military shows up and they want you dead. You decide you need to get  off the ground, so you jump and run on the side of a building then dash  to the roof top where you start leaping from roof to roof. Soon you  realize being in the wide open might not be the best place for you, so  you leap off the roof top and deliver a devastating blow to the ground  below taking out a few citizens, and couple cars stirring up some real  ruckus.</p>
<p>Well you just blew your  cover, and people are screaming and the authorities are alerted. Soon a  military helicopter, tank and other vehicles show up. You've grown  tired of running so you decide to take them all on. You go after the  tank and helicopter first, delivering a devastating blow to the tank  taking it out in one strike. You grab a car near by and launch it at the  helicopter then you unleash a wide ranged attach to wipe out the  surrounding citizens, soldiers and anything else in your way. Awesome  you just destroyed and absolutely owned everything in your path, but you  need to find a safe place to hide so things can calm down. You run down  an alley way and a lucky stranger is sitting there, you grab, kill and  consume her. Your new face makes it real easy to blend in so you strut  down the street as if nothing ever happened.</p>
<p>This brings me to the huge arsenal that Alex Mercer has at his  disposal. If you've read this far you should have noticed I've already  mentioned a couple. To put it bluntly the developer wants you to be the  ultimate and most powerful "hero" you can be and they've obviously  climbed high mountains to ensure you feel that way while playing the  game. Lets cover some of the abilities you have. So what are they, well  to sum it up, the abilities/powers you have are as follows: super human  strength, speed, agility, resistance/durability and regeneration. To put  this into perspective, you can leap great distances, run extremely  fast, throw heavy objects a fair length, resist damage from vehicles,  explosives, bullets and other weapons used against you and if you  sustain damage you can heal quickly with your insane regeneration, of  course you need human biomass in order to do that, but that aside you  are basically at the top of the food chain. Not only that but you have  the ability to shape shift which I mentioned above.  Basically your body can be shifted and used as a weapon itself, if it  wasn't enough having super human strength the developer also gives you  the ability to shape shift your arms into deadly weapons, anything from  shields for protection to hammer like weapons or swords for offence.  Further more you still have the wonderful ability to disguise and  stealth. By slaughtering other people and consuming them, you get to  take on their appearance and blend in. So if you've had a long day of  vandalizing the streets of New York City and find yourself knee deep in  the remains of those you have killed along the way, remember a quick  appearance change might be just what the doctor ordered. After all going  into hiding and having no one know where you are is a great way to let  things calm down. Oh did we mention once things calmed down you should  turn around and start destroying everything again? Well if we didn't and  the thought didn't already cross your mind, remember once you go bad,  err... ummmm yeah that was pretty much it. Seriously though, there is no  redemption if you've already killed 20 people, so killing 200 more  isn't going to land you any lower in hell...</p>
<p>Lets take a moment to talk about the surrounding theme. This story  takes place in New York City, specifically a heavily infected New York  City that has probably seen better days. Honestly being realistic and  using a place that exist on Earth is definitely a plus, especially based  on the type of game we're talking about. Obviously throwing this  type of game into a jungle region simply wouldn't work well for parkour  and might take what could be a great game and turn it completely sour.  Taking a look at the city and how the developer designed it, it  definitely gives a clear indication of what the developer was going for  here, and portrays a convincing theme for what the story is trying to  tell. I am not entirely sold on whether or not it was the best choice,  then again I don't know enough about the story to jump to any  conclusions yet.</p>
<p>Wrapping this up the game looks like it could be a hit. Taking  everything into consideration, this game is expanding on the action  genre. There is definitely not a whole lot of games out there that I can  name that let you play as a character that has almost limitless power.  In this game you truly are the ultimate bad ass. That aside though isn't  the only reason this game is on our radar for Games That Matter. Take a  look at the unique game play experience, being able to shape shift  honestly opens up a world of possibilities that are only limited by your  imagination. Having the option to use shape shifting to either make  deadly weapons or to consume and disguise yourself as someone else is a  wonder choice and letting the player decide which way to use it is also a  great way to let those playing make decisions based on how they may do  things if they were Alex Mercer. On top of that you can always rely on  your incredible speed and strength to tare through what seems to be a  rather enticing experience.</p>
<p>Taking everything into account, this game looks to be a mixture of  action, adventure and shooters all wrapped up into one mean green  fighting machine, err well in this case biological weapon or whatever  Alex Mercer has become, either way keep a look out for Prototype, which  is scheduled to release June 5th in Europe and June 9th in the USA.</p>
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		<title>Games That Matter: Bioshock</title>
		<link>http://www.mysticreviews.net/?p=42</link>
		<comments>http://www.mysticreviews.net/?p=42#comments</comments>
		<pubDate>Mon, 09 Feb 2009 12:36:27 +0000</pubDate>
		<dc:creator>G.Andrychuk</dc:creator>
				<category><![CDATA[Games That Matter]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Bioshock]]></category>

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		<description><![CDATA[
In this addition of Games That Matter, we're going to venture back in  time and just roughly 20 leagues under the sea to explore a world that  “No Gods or Kings. Only Man” rules (and apparently women don't count,  sorry ladies). Bioshock had a summer release on August 21st 2008 and was [...]]]></description>
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<p>In this addition of Games That Matter, we're going to venture back in  time and just roughly 20 leagues under the sea to explore a world that  “No Gods or Kings. Only Man” rules (and apparently women don't count,  sorry ladies). Bioshock had a summer release on August 21st 2008 and was  developed by former Irrational Games; now known as 2k Boston. A side  note for our readers, we won’t be referring to Irrational Games as 2K  Boston during this article because we feel the credit should go to the  original company behind the game and while we understand and know 2k  Boston is now that company, Irrational Games will always stick in our  hearts when we hear reference to Bioshock.<span id="more-42"></span></p>
<p>Traditionally we write articles regarding upcoming releases, so  you’ll probably be thinking Bioshock 2 right now, and I’m thinking  you’re right, if it weren’t for the extreme lack of information  regarding the title, despite its release date being set to later this  year. Instead we’re going to set our sights on something that’s a bit  more real per say. Bioshock fits right into our series for many reasons  (we’ll get to that soon), and that is why I have picked this game  despite it being out for more than a year now.</p>
<p>What I have yet to see is developers actually capture what Bioshock  brought to the table in terms of expanding the FPS genre and either push  it further or just acknowledge that Irrational Games broke boundaries  with Bioshock and it worked extremely well. At first glance Bioshock may  just look like a traditional first-person shooter, but I assure you  this is not the case at all. Sure you have weapons such as pistols,  machine guns and my favorite a grenade launcher, but this game isn’t  just an FPS, it has brought much more than that to the table.</p>
<p>Let’s start with the world; Rapture was a marvelous paradise at one  point, where scientists were given the ability to advance technology and  human modifications with no limits or boundaries. More surprising this  paradise was not on land with the rest of the world, but under water on  the ocean floor. The atmosphere Irrational Games created for Bioshock is  among the most unique and refreshing I have seen in years. The game  thankfully didn’t take place in a boring city, an alien world of some  sort, Korea on a tropical island or in some post World War facility. It  was an original setting; located in a place I’m sure most of us would  have never given a second thought. Perhaps because when it comes to a  world built on the ocean floor, it doesn’t seem that practical. None the  less Irrational Games pulled it off and successfully brought Rapture to  life.</p>
<p>Now what makes this game unique is what they actually incorporated  into it. Bioshock had a top of the line production value, I’m talking  cream of the crop here folks. Bioshock sported some of the best, if not  the best voice acting to ever hit the FPS genre. It was Hollywood  quality and it really helped to bring rapture and its people to life.  Thankfully Bioshock sported a great plot as well, pulling you in from  the start and not letting go until you discovered the truth. Story  elements could literally be found all over the city. You could find  remnants of Raptures glory days, what the people were like before things  went to hell and even what transpired between the good times and your  arrival. Most of the story was told through diaries scattered around the  world, and the rest through the characters who were still living in  Rapture and those who already passed on through some sort of spiritual  scenes.</p>
<p>Perhaps one of the most interesting parts of Rapture was the  propaganda found throughout the entire city, aside from the very unique  art style and level design which mixed well with the 1960’s theme. Even  more so was how the world used an audio system, much like a loud speaker  to convey these messages to its populous. Messages all over the place  painted a vivid picture for the player and conveyed a clear image of  what Rapture is all about. It didn’t take long before entering the city  to find out that genetic modification was a new fashion statement and  everybody was into it, perhaps even more than they should have been.  Andrew Ryan, the creator behind Rapture had one clear vision, he wanted a  world free from an increasingly oppressive political, economical, and  religious authority and he essentially achieved just that. Rapture at  one point was populated only by who Ryan believed exemplified the best  in humanity and his beliefs. For this reason alone Rapture evolved at a  rapid rate, with breakthroughs in technology and genetic engineering.</p>
<p>These advancements brought Rapture “ADAM” and “EVE”, stem cells that  were previously harvested from some unknown sea slug. ADAM greatly  influenced the world of Rapture by creating a plasmid industry that sold  everything from a cure for male pattern baldness to Fire at your finger  tips. To improve the yield of ADAM, scientists created the “Little  Sisters”, young girls whom all had slugs imbedded into their bodies. The  initial purpose of these girls was to act as ADAM factories by  extracting the ADAM from the dead and recycling it within their own  bodies. The Little Sisters of Rapture were deemed very valuable and it  comes as no surprise that their existence became threatened as the  citizens of Rapture became hungrier for ADAM. To aid in protection of  the Little Sisters the scientists created the “Big Daddy”, heavily armed  and highly enhanced humans in diving suits.</p>
<p>As you know Andrew Ryan’s very ideals not only created a utopia, but  was the very thing that destroyed Rapture; creating a dystopia that  corrupted and lost his envisions. Ryan’s single rule was no visiting the  surface, the idea was to keep Rapture a secret, making smuggling highly  profitable. Smuggling goods into Rapture created a black market, which  came to be dominated by a man that had the same ambition and  determination as Ryan himself: former mobster Frank Fontaine. Though  unlike Ryan, Fontaine wanted complete control of Rapture and with his  wealth and con-artist ways he eventually got enough followers to  overthrow Andrew Ryan.</p>
<p>Moving on, the story and voice acting is just the tip of the iceberg.  The game features beautiful visuals and Irrational Games put much time  and effort into the detail of the environments, and let’s not forget the  water (oh soooo pretty). Though pretty visuals don’t always guarantee a  great game, in this case it did. Bioshock introduced a first-person  shooter, mixed with role-playing and stealth elements.</p>
<p>The RPG and stealth elements in the game really shine when it comes  to Plasmids and Gene Tonics. Plasmids are elemental powers that allow  players to shoot fire or electricity, freeze or hypnotize and even send a  swarm of killer bees at your enemies. Each Plasmid was capable of being  upgraded to increase its power and strength. Gene tonics worked on the  other end of the fence as protection to the players, instead of using  them to attack enemies, they were used to protect you from them or  enhance your own abilities when on the attack. Genes tonics gave the  player added bonuses and protection, such as resistances to fire or  electricity or even the ability to have an added shock (literally) to  melee attacks, which resulted in an electrical burst being emitted each  time you landed a punch. In addition to this, the player can also  customize the weapons via single-use weapon upgrade units called “Power  to the People”. Each weapon has a selection of three different  ammunition types, ranging from normal, anti-personal, and armor piercing  bullets. Later weapons prove to have more variety by offering electric  or explosive bullets, more interesting is the crossbow which allows the  player to spring electric wire from one wall to the next, packing a  powerful jolt of electricity when triggered. Moving on, the game boost a  research camera as well, giving the player an opportunity to receive  extra bonuses such as increased damage, plasmids and gene tonics based  on the quality and amount of pictures taken. Each one of these elements  adds to the depth of the game, as well as the replay value. Specifically  the plasmids and weapons offer the player a large array of  possibilities when fighting enemies or setting up a trap for a Big  Daddy.</p>
<p>Bioshock features a variety of enemies; you have Splicers (Baby Jane,  Bread, Dr.Grossman, Ducky, Houdini, Lady Smith, Leadhead, Nitro,  Pigskin, Rosebud, Spider, Thuggish, Toasty, and Waders), Big Daddy’s  (Bouncer, Elite Bouncer, and Rosie), Security Bots, Security Cameras and  Turrets. Each Splicer and Bid Daddy has its own unique look, weapons  and attack patterns which players have to adapt to and determine the  best way to defeat when up against. Stealth elements can be used to  evade an enemy, set up traps without being seen and the most important  to avoid turrets, security bots and the security cameras. Bioshock also  allows the players to hack these units for use against enemies. Hack a  camera and when it’s triggered, security bots come flying out with guns a  blazing after whomever the culprit is, or hack a turret and when it  detects an enemy it will open fire on them or my favorite, hack a  security bot and have the little guy follow you around ready to put its  life on the line for you.</p>
<p>Let’s briefly talk in regards to the A.I. and the moral choices  incorporated into Bioshock. Please keep in mind that the enemies in  Rapture have lost their minds and no longer are logical thinkers for the  most part, even though they still remain human at heart. Bioshock boost  some clever A.I., perhaps not as advanced as some hoped, but hear me  out first. Before I go into detail, I want to say this, many gamers may  argue that the A.I. in Bioshock should have been better, however I  present you with this. The A.I. in Bioshock may be relatively simple in  design from a programmer’s stand point, but in story terms, it functions  in all the ways that you need it to function to make the experience  convincing and life like. The A.I. in Bioshock is either minding its own  business roaming the world of Rapture, or in attack mode chasing  someone or something down. Now at no point during my play through did I  feel the A.I. was stupid or not doing what it’s supposed to be doing.  Should you light an enemy on fire, they will search for a pool of water  nearby to put themselves out. Attack an enemy and get their health low  enough and more often than not they will retreat to find a health  station, just to return with full health and a badass attitude. Alerting  a Splicer, Big Daddy or a Security Bot will result in the enemy chasing  you down and attacking, simply running will not work, believe me they  will find you. The only time I was able to run from an enemy I alerted  without being found was after I equipped the “Natural Camouflage” gene  tonic which causes the player to become invisible when standing still.</p>
<p>The most interesting A.I. in the game has to be that of the Big Daddy  and the Little Sisters. Little Sisters roam the halls of Rapture in  search of the dead, only to extract the ADAM from them and recycle it  within their own bodies via consumption. They won’t bother you at all;  in fact they fear you and any other enemy in the game. Should you  approach them, they will either scream or run from you. Mind you this is  where the Bid Daddy comes into play; Big Daddy’s are the most powerful  enemies in the game and can be extremely difficult to take down  depending on the situation. They will not bother you as long as you  don’t bother them or their precious Little Sisters. Should you get too  close to the Little Sisters, the Big Daddy will warn you and push you  back, should you continue and attempt to attack either him or the Little  Sister all hell will break loose. The A.I. once you have attacked a  Little Sister or Big Daddy is not forgiving at all, at this point you  have one of two choices, either take out the Big Daddy or die.</p>
<p>I didn’t mention this before while going over the story, however  Irrational Games incorporated a moral aspect into Bioshock. This really  adds to the experience, making the player feel like they are actually  there and required to make a decision based on their conscience. You  have two choices when faced with a Little Sister, you can save them by  returning them to human form or harvest them for ADAM by literally  ripping the sea slug out of them, resulting in their death. This adds a  question to be answered by the player, and the game doesn’t allow you to  be neutral either, you will be forced to make a decision. Though  personally Irrational Games took this a step further in my mind, after  all you can present a player with a task like such and keep it easy or  you can up the ante per say and offer the player a benefit… making the  decision a bit harder, think bribery. The game will reward you with a  lot of ADAM should you harvest the Little Sister instead of saving her,  which thus results in obtaining more stronger plasmids to boost your  arsenal. However, if you decide to save the Little Sisters you will be  rewarded with much less ADAM, despite doing a huge service for them. The  decision is yours, you can be a good guy or you can be a bad one.</p>
<p>Before I conclude there is one last aspect I would like to discuss.  Bioshock is a sandbox game and what this means is you are not forced to  go from “Point A” to “Point B”, much like you are in many other  first-person shooters available on the market. Instead you are presented  with a world where you can go anywhere’s at your sole discretion,  explore every nook and cranny or skip right to the missions and move on.  Either way this adds a nice flow to the game play because it gives the  player the ability to move at his or her own pace and increases the  depth of the game by adding exploration to it.</p>
<p>Bioshock in short is a masterpiece. It successfully combines  exploration, role-playing, and stealth elements to a first-person  shooter. Not only does it do a phenomenal job at that, but it has  incorporated a great story and voice acting that is hard pressed to be  second best even when being compared to Hollywood films. The visuals  pack a punch, are fantastic looking and the unique level design and  architecture found throughout rapture is absolutely gorgeous. From the  visuals, the enemy A.I. to the voice acting, sound and story, this game  has top of the line production value that not only makes it pretty to  look at but also immerses the player in the experience. Irrational Games  has redefined what a first-person shooter is and offered other  companies suggestions to push their FPS titles to the heights Bioshock  has reached. To conclude, I can only hope that more developers follow  what Irrational Games has done by striving to push their games into new  territories and expand on their respected genres.</p>
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		<title>Games That Matter: F.E.A.R 2:Project Origin</title>
		<link>http://www.mysticreviews.net/?p=46</link>
		<comments>http://www.mysticreviews.net/?p=46#comments</comments>
		<pubDate>Sat, 07 Feb 2009 03:41:49 +0000</pubDate>
		<dc:creator>G.Andrychuk</dc:creator>
				<category><![CDATA[Games That Matter]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[F.E.A.R 2]]></category>
		<category><![CDATA[F.E.A.R 2: Project Origin]]></category>
		<category><![CDATA[Project Origin]]></category>

		<guid isPermaLink="false">http://www.mysticreviews.net/?p=46</guid>
		<description><![CDATA[As you all should know by now MysticReviews has a series called  "Games That Matter", and if you haven't grasped the point of this series  just yet let me explain it in a nut shell. The series was created with  the intent of bringing video games to the attention of gamers because [...]]]></description>
			<content:encoded><![CDATA[<p>As you all should know by now MysticReviews has a series called  "Games That Matter", and if you haven't grasped the point of this series  just yet let me explain it in a nut shell. The series was created with  the intent of bringing video games to the attention of gamers because of  their concept ideas. The entire purpose is to talk about games that  have released or are up and coming and have promising ideas put into  them, these games could be revolutionary or they could completely flop  when released, either way the ideas and concepts behind the titles are  what we care about and should other companies build upon these titles,  we without a doubt will eventually obtain some fantastic, revolutionary  videogames.<span id="more-46"></span></p>
<p>So what do we have today folks? Well, it's F.E.A.R 2: Project Origins  and to say the least this game has upped the ante in First-person  shooters alike. Should you not be aware, F.E.A.R 2: Project Origins is  the official sequel to the original F.E.A.R released back in 2005, on  October 18th. A great release for Halloween fans because the title  successfully mixed the two genres: FPS and Horror together. It was a  refreshing title when it released and even today it still remains a  great shooter with a bit of scare or supernatural elements incorporated.  Now I have said this before and anyone who has read my previous  articles regarding F.E.A.R 2 already should know this. F.E.A.R 2:  Project Origin is NOT just a cheap expansion released to bring in more  cash, much like F.E.A.R. Extraction Point and F.E.A.R Perseus Mandate,  two expansions packed released and published by Sierra entertainment  back in 2006 and 2007. These two titles did little to nothing in adding  to the plot of F.E.A.R or the actual game play. What they did manage to  do was give players who were thirsty for more F.E.A.R a somewhat healthy  dose of what they wanted, more action, though for me personally they  were a complete let down at the end of the day. I played both expansion  packs and was left with more questions than answers at the end of them,  and I am sure many other gamers feel the same.</p>
<p>I have kept up with most of the updates and news surrounding F.E.A.R  2: Project Origin since it grabbed my attention back when it was first  announced and Monolith held a fan competition to grab a new name for the  sequel. Should you not know, F.E.A.R 2 was originally dubbed Project  Origin because Monolith Productions did not have the rights to the  F.E.A.R name, though by luck I suppose they were able to obtain the  rights, which lead to the final name F.E.A.R 2: Project Origin.</p>
<p>There are plenty of reasons why I have chosen this game for our  series, and I’m going to quickly talk about them, in hope that people  see why this game, its concept ideas, theme and what it is trying to  achieve should matter. F.E.A.R 2 is a fantastic first person shooter  filled with plenty of action to keep you on your toes, however many of  you may be saying “It’s just another FPS, the market is flooded with  them and well I already know what to expect.” I would say to you that  while it is an FPS at its core, Monolith has spent a great deal of time  making a unique and refreshing title. I have come to learn that most FPS  titles on the market lack a very important element, a plot. You can  have a fantastic title with plenty of action and gore, but without a  good plot the end product may fall short. Don’t get me wrong there are  plenty of franchises out there that have a very simplistic plot but the  game play itself is so refreshing and unique that a well thought out  plot is not needed. This doesn’t hold true for First-Person Shooters.</p>
<p>In F.E.A.R 2: Project Origin we have been promised by Monolith  themselves that the game will continue on the plot presented in F.E.A.R,  adding to the story, answering questions fans have had for years, and  perhaps raising additional questions to be answered in a later title.  All in all I found the F.E.A.R plot very interesting and when it finally  came down to discovering what was causing all the bizarre events to  occur, it grabbed my attention even more because now I had more  questions that I needed answers to, specifically regarding Alma and why  the main character seem to be saved or even left alone when she rampaged  the city and its inhabitants. Though still in question, what happened  to Paxton Fettel and will he make an appearance in the sequel or has his  usefulness expired?</p>
<p>Moving on, F.E.A.R 2 has expanded on the successful additional to  horror/supernatural elements into the FPS genre. F.E.A.R had its fair  share of scary moments, but they were far and few between, usually  ranging from the typical jump out of no place to a rather more “What is  that” scare tactic as the chills traveled down the spine of the player.  The ante has been upped in the sequel, you no longer are just presented  with a creature jumping or appearing out of no place, Monolith has  pushed forward to incorporate a spine chilly ghostly effect into the  game, much like many of the haunting reports found on T.V in real life,  and they have done a fantastic job at making it real enough and scary  enough for the player to actually feel it and be in shock. And this  isn’t just some cheesy effect to scare the player for a few seconds; it  sticks with you, in the back of your mind even after you’ve stepped away  from the game. Care to enhance this feeling, play the game alone in a  dark room with headphones on, and it will feel even more realistic.</p>
<p>F.E.A.R 2 doesn’t stop there; the genre its predecessor has  successfully created came up short with the original release. The  environments in this sequel are just as creepy as the supernatural and  horror elements. Not only are they creepy they are extremely unique when  passing from one location to the next. The original looked much like  office buildings and industry factories, the scare factors didn’t quite  match the environments, but they were isolated.</p>
<p>Many FPS titles these days have expanded the game play elements by  adding in features such as helicopters, vehicles and slow-mo ability  used by the character to gain an edge or perhaps just to have a cool  fighting experience. F.E.A.R 2 has incorporated the Slow-mo ability once  more and it’s beautiful, and it aids in leveling the playing field  against the advance AI (we'll get to that in a moment). However, I have  been long over traditional vehicle chases or battles in FPS titles, they  are no longer fun and in most cases just feel like a cheep way to  extend the game play. Monolith has honestly went a separate route here  and added in “vehicles” that the player actually jumps into and controls  much like a giant robot equipped with missiles and high powered machine  guns. These “vehicles” control very well in F.E.A.R and add to the game  play experience. I feel it was a great change to add to the series, it  definitely adds upon the original extending the game play even further.</p>
<p>Finally AI or Artificial intelligence is quite important in any  videogame, however in First-Person Shooters the AI no matter how smart  it is, without the programming of movements and actions it is able to do  within the environments, will simple just stand there unloading clip  after clip at the player. Doesn’t sound like fun to me, after all if  your simply going to stand there and shoot, I'll duck and take cover  ensuring I am able to take you out before I even have to worry about you  taking me out. F.E.A.R 2's AI is quite unique and intelligent, the  soldiers communicate and work together when fighting against you, and  Monolith has really went the extra mile to make it feel like your  fighting an actual human, instead of a robot preprogrammed with limited  movements and actions. I have covered this part in the demo impressions,  but once again the AI in F.E.A.R 2 goes by a general rule of thumb; if  you can do it, so can it. I think it is very important that game  developers incorporate great AI in their games. It keeps things fresh  and challenging and it also helps to make the experience different each  time you play it. Much like the original F.E.A.R, F.E.A.R 2 changes up  where enemies may be found or how they react each time you play it. The  AI doesn’t just do the same thing over, which enhances the replay value.</p>
<p>In conclusion, F.E.A.R 2: Project Origin has set itself apart from  other First-Person shooters for several reasons and has started a trend  of added onto the genre by incorporating new elements that work  extremely well together. By Adding great AI, Horror/supernatural  elements, unique “vehicles”, an interesting plot and a little girl Alma  that just wants to be loved (errr...maybe not) they have successfully  established themselves as a developer that wants to expand the FPS genre  and create games that are not only refreshing and unique, but stand out  from the tiresome trend of traditional FPS titles that are unwilling to  expand beyond the boundaries of what has been deem as the standard to  the FPS genre.</p>
<p>Should you feel I have missed a vital reason F.E.A.R should be in our  “Games that Matter Series”, want to further discuss why I chose this  title or would like to suggest a game that you feel should be part of  this series, feel free to leave a comment or head over to the forums and  start a thread. I will be more than happy to engage in a conversation  with you.</p>
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